﻿using UnityEngine;

namespace BridgeShips.AI
{
    public class AIEventHandler : MonoBehaviour
    {
        public Value_T<uint> id = new Value_T<uint>( 0 );
        /// <summary> </summary>
        public Value_T<bool> IsLinked = new Value_T<bool>(false);

        /// <summary> </summary>
        public Value_T<Vector3> Velocity = new Value_T<Vector3>(Vector3.zero);

        /// <summary></summary>
        public Message Linked = new Message();

        public Activity ShipLinking = new Activity();		/// <summary></summary>

		public Activity Break = new Activity();

        public Activity Driving = new Activity();


    }
}
